Mozon
Watershed app icon: rain cloud over a river valley

Watershed

What if it rains here? Make it rain anywhere on Earth and watch where the water goes.

A rain and flood simulation sandbox on real terrain. Draw an area over a desert, canyon, mountain range, forest or city. Real elevation data loads the actual ground, and the rain starts. Water runs downhill, gathers into rivers, fills valleys into lakes and sends flash floods racing down dry canyons.

Version 0.2.5Windows 10 / 11 · 64-bitmacOS 26+ (unsigned beta)About 25 MBNo account, no telemetry
Trailer · 81 seconds

Make it rain. Watch where the water goes.

Every frame is the running app: an Alpine storm over the Interlaken lakes, a storm on the Grand Canyon, the Gulf drained to −500 m, the Channel floor at Ice Age sea level, a caravan on the dry Gulf of Suez, and the atlas rolling back to 3000 BC. Imagery © Mapbox © OpenStreetMap © Maxar; elevation AWS Terrain Tiles.

Rain shafts and cloud shadows over Alpine terrain, water gathering in the valleys
A desert cloudburst dropped on the Alps: 60 mm/h. Torrents in every valley, and the ground stays readable under the storm.
Rain and flood

Watch the water find its way.

Water races down steep slopes, pools in basins, overflows into rivers and runs to the sea. Lakes form in valleys. When the rain stops, it soaks in and dries.

Turn the rainfall up over a desert canyon and watch a flash flood rush through. Choose continuous rain, an hourly burst or a daily storm, for hours, days or weeks. Longer rain, bigger floods. Over time vegetation greens along the rivers and lakes the rain leaves behind.

  • Pause at any moment and probe depth and flow at any point.
  • Pick a simulation detail level: Fast, Balanced, Detailed or Extreme.
  • A quiet procedural soundscape follows the millimetres and, as you zoom in, the speed of the rivers. Off by default.
The floor of the Persian Gulf exposed with the sea lowered by 500 metres
The Persian Gulf drained to −500 m: a valley where the sea is today, the Strait of Hormuz still water.
Also inside · Ocean

Move the sea.

Lower or raise the world's sea level from −500 m to +80 m on real bathymetry. The Gulf drains into a river valley, Dover joins Calais, deltas drown. Presets for today, the last Ice Age at −120 m, and a world with no ice at all, or type the exact metre you want.

A walking route from Dover to Calais across the dry Channel floor at Ice Age sea level
Dover to Calais on foot, 49 km of land bridge at the Ice Age sea level.
Also inside · Time

Roll the atlas back.

A year slider from 3000 BC to today: historical city names, ancient peoples, trade routes and empire borders. Discoveries shows every mapped historic site in view, plus curated atlases of Arabian stone monuments and world rock art. Era scenes set the sea level, the year and a matching storm in one click.

At the Ice Age sea level a camel caravan crosses from Arabia to Egypt over the Strait of Tiran and the dry Gulf of Suez
Ice Age, −120 m: the caravan crosses from Arabia to Egypt over Tiran and the dry Gulf of Suez, camps marked each night.
Also inside · Journey

Send a caravan across what remains.

Place two flags, choose a camel or an ox, a party and a cargo. The route threads the valleys, walks around lakes and the sea, crosses rivers only where it must, and hops between the oases, wells and cities of the chosen year. Watch the caravan travel day by day, with camps, fords, thirst warnings and a survivability verdict. Lower the sea and it takes the land bridge.

Share links reproduce an entire scenario for someone else, storm, sea, year and journey included.

Requirements

What it needs.

  • Windows 10 or 11, 64-bit. Or a Mac on macOS 26 or newer: the Mac build is new and not yet signed by Apple, so the first launch needs one approval in Privacy & Security.
  • A graphics card or laptop chip with WebGPU support. Any card from the last six years or so. The app locks the highest detail on small chips and lets you unlock it at your own risk.
  • An internet connection for map and terrain data. Areas you revisit are cached on disk.
  • About 25 MB of disk space plus the terrain cache.
Honesty

What it isn't.

Every layer is real data with its source shown. Every number has a reason. Nothing is a calibrated engineering model, and the app says so. Do not use it to decide whether your house will flood.

Windows may show "Windows protected your PC" on first run because the installer is not yet code-signed. Choose More info, then Run anyway. The app installs per user and needs no administrator rights.

What it is

A rain and flood simulation sandbox for the real world

Watershed asks a simple question: what if it rains here? Pick any place on Earth and it loads the actual mountains, valleys, deserts and cities. Then you make it rain: a shallow-water solver runs on your graphics card, so water pools, overflows, runs downhill, gathers into rivers and floods the low ground. Watching where rain goes helps show why valleys, lakes and deserts look the way they do. The terrain does not change, and the flow is a simplified illustration, not a scientifically accurate model. Sea level and a historical atlas are there too as extras.

Use it as a rain and flood sandbox, a geography teaching tool, or just to watch a storm fill the Grand Canyon. Teachers: see the free Watershed lesson plans.

Get it

One purchase, one person, every update.

Out now on Steam for Windows, with every update through your Steam library. Also sold on itch.io, which includes the Windows installer and the unsigned Mac beta. Schools and other organisations need one licence per user, or write to us for a site licence.

Films by the Watershed maker: watch on Retrocausal.